Monday Mutants 15: Arm-Gunn

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From survivors, you’ve heard stories of these brutes. Of their rock spitting lower arms and terrible jaws.

You’re aware of their bloodthirsty nature, tendency to form ranks with skullocks, moaners and other savage muties to annihilate entire villages, but nothing prepared you for this.

You now stand at the edge of their territory, and after tracking the pack of arm-gunn marauders, you and your team have come to the end of the line. Up on that mound... are those people on those rebar shafts and wooden stakes? And... what’s that next to those skulls? An assault rifle just hanging on a pipe?

Aptly named for their lower set of rock spitting, cannon like limbs, arm-gunns are powerfully built, exceptionally cruel and territorial humanoids. These mutants dwell in ruins, inhospitable wastelands, rugged forests and stinking swamps. Besides their ferocious nature and tendency to savour the kill, they make use of trophy poles to mark the boundaries of their turf. Clusters of these poles are set on mounds and rubble heaps for all to see, and sometimes accompanied by valuable relics and still living captives. Experienced excavators and scavengers know what this means, and approach such grisly displays with extreme caution.

This is our 15th Monday Mutant release and the 3rd in our follow-up dozen for the Mutant Epoch (TME) Tabletop RPG. Like the last one, this is an expanded creature listing running at 8 pages and includes a few graphite drawings along with a random 1d12 mutation table and extensive 2d20 random discoveries table for some of the things diggers might find among a collection of trophy poles. Stay tuned for more nasty post-apocalyptic horrors each Monday until we add this next dozen to the collection. Once we get to 24 muties, we’ll put these and a few never seen wonderful freaks, into a PDF and print bestiary book!

Want to support an indie publisher and artist? Grab your copy of the arm-gunn at the ‘Pay What You Want’ price or check out our growing line of source books and adventures.

Here’s a peek of this 8 page PDF:

As with all Monday Mutants, the Arm-Gunn stats can be switched up for use with another game system, but runs best using the fast-paced Outland System used by The Mutant Epoch RPG.

Learn more about this well supported system by looting your free TME Quick Start Rules with the included 42 page adventure ‘Muddy Mayhem’ right here: https://gumroad.com/l/yGVBC

If you like what you see here, please leave a review, or comment below. If you don’t dig this, email me and let me know how we can make these better (Info at outlandarts dot com). Look for more gaming goodness for The Mutant Epoch RPG in the months ahead and stop by the site to join our mailing list or social media to get all the latest news and updates from Outland Arts.

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Monday Mutants 15: Arm-Gunn

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